Big little worlds.
Made for your hands.
We explore how thoughtful controls and careful engineering can bring complex games to smaller screens.
Explore selected work ↗A factory, rethought for touch.
From desktop factory
to pocket workshop.
Adapting the open-source shapez game with direct construction, a compact editor and an offline Android shell.
Read the engineering story →
Browser test capture of our prototype. Original game by tobspr Games. This is a self-initiated project, not an official mobile release or client commission.
Keep the depth.
Rethink the interaction.
Start with the game.
Map the essential loop, the engine constraints and the actions players repeat. Protect what makes the game worth playing.
Put it in your hands.
Prototype on real hardware. Make placement, navigation and correction work together on a touch screen.
Make the case measurable.
Check gameplay and saves, test different layouts, and separate device feedback from controlled performance results.
Small beginnings.
Practical ambition.
Zerno is an independent studio initiative founded by STH0.7, a senior developer with a frontend engineering background.
Our first focus is touch interaction and Android adaptation for systems-heavy games. We publish selected projects and technical experiments, documenting the decisions, trade-offs and work still ahead.
Meet the developer behind Zerno ↗Why Unity Is Dead.
AI-assisted development makes smaller stacks more credible. An argument for choosing engines deliberately, with the prototype and its limitations in view.
Read the argument →