Zerno
Independent game adaptation studio

Big little worlds.
Made for your hands.

We explore how thoughtful controls and careful engineering can bring complex games to smaller screens.

Explore selected work ↗
Touch interactionAndroid engineeringPhones & foldables
01 / Selected work

A factory, rethought for touch.

Independent R&DPlayable Android prototype

From desktop factory
to pocket workshop.

Adapting the open-source shapez game with direct construction, a compact editor and an offline Android shell.

Read the engineering story →
Prototype production chain connecting extraction, cutting and the hub

Browser test capture of our prototype. Original game by tobspr Games. This is a self-initiated project, not an official mobile release or client commission.

02 / How we work

Keep the depth.
Rethink the interaction.

01 — UNDERSTAND

Start with the game.

Map the essential loop, the engine constraints and the actions players repeat. Protect what makes the game worth playing.

02 — BUILD

Put it in your hands.

Prototype on real hardware. Make placement, navigation and correction work together on a touch screen.

03 — VERIFY

Make the case measurable.

Check gameplay and saves, test different layouts, and separate device feedback from controlled performance results.

03 / About Zerno

Small beginnings.
Practical ambition.

Zerno is an independent studio initiative founded by STH0.7, a senior developer with a frontend engineering background.

Our first focus is touch interaction and Android adaptation for systems-heavy games. We publish selected projects and technical experiments, documenting the decisions, trade-offs and work still ahead.

Meet the developer behind Zerno ↗
Field notes / Opinion

Why Unity Is Dead.

AI-assisted development makes smaller stacks more credible. An argument for choosing engines deliberately, with the prototype and its limitations in view.

Read the argument →