Big little worlds.
Made for your hands.
We explore how thoughtful controls and careful engineering can bring complex games to smaller screens.
Explore selected work ↗New / Porting diary
A desktop world.
Now in your hands.
Widelands, brought to Android with WebAssembly, touch gestures and an Actions panel built around the game.
Read the porting story →Play on Android ↓
A factory, rethought for touch.
From desktop factory
to pocket workshop.
Adapting the open-source shapez game with direct construction, a compact editor and an offline Android shell.
Read the engineering story →
Browser test capture of our prototype. Original game by tobspr Games. This is a self-initiated project, not an official mobile release or client commission.
Primordial.
Life in a drop.
Swim, feed and evolve in a microscopic world. Procedural creatures, physical encounters and an organism editor.
Explore the game →Play now ↗
Keep the depth.
Rethink the interaction.
Start with the game.
Map the essential loop, the engine constraints and the actions players repeat. Protect what makes the game worth playing.
Put it in your hands.
Prototype on real hardware. Make placement, navigation and correction work together on a touch screen.
Make the case measurable.
Check gameplay and saves, test different layouts, and separate device feedback from controlled performance results.
Small beginnings.
Practical ambition.
Zerno is an independent studio initiative founded by STH0.7, a senior developer with a frontend engineering background.
Our first focus is touch interaction and Android adaptation for systems-heavy games. We publish selected projects and technical experiments, documenting the decisions, trade-offs and work still ahead.
Meet the developer behind Zerno ↗Why Unity Is Dead.
Keep the working core. Build the missing pieces. How AI-assisted engineering changes the route to a playable mobile game.
Read the story →