Zerno
Independent game adaptation studio

Big little worlds.
Made for your hands.

We explore how thoughtful controls and careful engineering can bring complex games to smaller screens.

Explore selected work ↗
Touch interactionAndroid engineeringPhones & foldables

New / Porting diary

C++ to AndroidPlayable port

A desktop world.
Now in your hands.

Widelands, brought to Android with WebAssembly, touch gestures and an Actions panel built around the game.

Read the porting story →Play on Android ↓
Widelands with its floating touch Actions panel
01 / Selected work

A factory, rethought for touch.

Independent R&DPlayable Android prototype

From desktop factory
to pocket workshop.

Adapting the open-source shapez game with direct construction, a compact editor and an offline Android shell.

Read the engineering story →
Prototype production chain connecting extraction, cutting and the hub

Browser test capture of our prototype. Original game by tobspr Games. This is a self-initiated project, not an official mobile release or client commission.

Original gameBrowser + Android prototype

Primordial.
Life in a drop.

Swim, feed and evolve in a microscopic world. Procedural creatures, physical encounters and an organism editor.

Explore the game →Play now ↗
Primordial gameplay with a swimming creature and floating food

Browse the project gallery →

02 / How we work

Keep the depth.
Rethink the interaction.

01 — UNDERSTAND

Start with the game.

Map the essential loop, the engine constraints and the actions players repeat. Protect what makes the game worth playing.

02 — BUILD

Put it in your hands.

Prototype on real hardware. Make placement, navigation and correction work together on a touch screen.

03 — VERIFY

Make the case measurable.

Check gameplay and saves, test different layouts, and separate device feedback from controlled performance results.

03 / About Zerno

Small beginnings.
Practical ambition.

Zerno is an independent studio initiative founded by STH0.7, a senior developer with a frontend engineering background.

Our first focus is touch interaction and Android adaptation for systems-heavy games. We publish selected projects and technical experiments, documenting the decisions, trade-offs and work still ahead.

Meet the developer behind Zerno ↗
Field notes / Opinion

Why Unity Is Dead.

Keep the working core. Build the missing pieces. How AI-assisted engineering changes the route to a playable mobile game.

Read the story →